Last updated: 2008-07-12 9:39:22 AM
It's been a while, but I'm back in the US and this site now has a more permanent home.
As you well know the modifier for Gallenite's Minor Destruction, Destruction, Major Destruction, and Chaos as well as Improved Damage I, II, III, and IV is 20%.
Gallenite's Chaos and Improved Damage IV will affect any spell in the game (up to lvl 65) but only by 20%. So the only way to improve upon these is to increase the damage modifiers.
There are a lot of new names to look out for, but I suppose you'll find only one or two items with this effect per tier in the Planes of Power.
Some things of note are the addition of Fire, Ice and Magic based focus items as well as a new line of low level double damage items.
These items will become essential for the classes who wish for their damage output to increase. The new names may be a bit confusing so here's a convenient list. Be on the lookout for items with the following effects:
Before Planes of Power there were 5 types of haste: Spell Haste, Reanimation Haste, Summoning Haste, Enhancement Haste, and Affliction Haste.
There are only 6 effects that affect spells with a casting time lower than 3.0 seconds. Spell Haste I, Affliction Haste I, and Enhancement Haste I all affect spells with a minimum casting time of 1.0 seconds, but up to level 20. Spell Haste II, Affliction Haste II, and Enhancement Haste II affect spells with a minimum casting time of 2.0 seconds, but only on up to level 44 spells.
Some interesting additions were made for spell haste. It's a bit of a mixed bag, don't throw out those old focus items just yet.
There is no change for Enhancement, Reanimation, Summoning, or Affliction Haste. As it stands now they already have excellent spell haste and an upgrade might do more harm than good.
But the good news is that regular haste items go up to 23%. The bad news is that they appear to have left out an effect; Reanimation Haste IV appears to be missing.
A big change in the Haste department is the addition of the Healing category. Healers now get up to a 30% haste to their healing spells, with the obvious exception of Complete and Percentage Heals.
It looks like a ton of bugs. In fact it looks like they were only concerned with the healer focus items being correct and far superior to the other haste additions.
Healers score big in the spell haste department so far. Of note there is a line of Cleric spells that will grant a 10% spell haste, but is based on the old system of level limits.
Here's a convenient list as the effect names might be a little confusing:
Current efficiency focus items are seperated into 4 categories: Mana Preservation, Summoning Efficiency, Reanimation Efficiency, and Affliction Efficiency.
Previous Standard Mana Preservation items were never as good as the 15% mage-summonable items. New focus items push that threshold with just a 3% increase.
Most exciting is the incredible savings for Healers who can save a whopping 40% maximum. Although Preservation of Mithaniel looks like a more reasonable amount.
Also of note is the 30% savings for Mez and DoT spells. It's not entirely clear which spells are affected by which focus effect. Only time will tell.
One big problem here, one spell is missing: Reanimation Efficiency IV. That should get the Necromancers riled up!
Sanguine Conservation (and I assume Sanguine Enchantment as well) is a bit misleading as it only applies to self buffs. Not even group buffs.
Mana Preservation has proven itself to be invaluable. Saving 10% per cast is equivalent to increasing your mana pool by 10%, think about what 40% could do! As usual the names of these effects might be confusing so here is a list:
The original Improved Healing focii boosted healing spells by 20%.
The new focus effects top out at a huge 30% increase. While this doesn't affect Complete or Percentage Heals, this type of focus effect is a big bonus for healers of all classes.
No glaring errors for this simple list. Looks like they actually cared to get it right. Here's the list:
Prior to Planes of Power there were two types of Duration Enhancements: Extended Enhancement and Extended Affliction
Enhancement increased the duration by a fixed amount, giving a 15% extension to all buffs cast. Affliction increased the duration of spells like mez, root, and snare by 20%.
The new focus items increase detrimental durations to 30%. What is interesting is that there is no 25% or 30% modifier for the Enhancement line. It seems like they forgot about it in the Planes of Power.
Also of note is a focus effect that affects all types of spells with a duration. Here's the list of the new names to watch for:
Extended Range increased spell casting range by 15%. This latest expansion pushes it out to 25%, quite a boost over your original range.
With a greater range, you can pull from farther away as well as get cast a spell with a slightly longer casting time before the mob reaches you. Of course casting range will never be as far as some high end bows.
Extended Range is a useful focus for everyone, here's a list so you can identify the new focii:
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